Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

IDeviceContext.WriteBuffer

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void WriteBuffer(BufferSlice<T> dst, NativeArray<T> src);

Declaration

public void WriteBuffer(BufferSlice<T> dst, NativeArray<T> src, LightTransport.EventID id);

Parameters

dst The buffer slice to write to.
src The array in the CPU memory that should be written to the buffer. The array must remain valid until the write operation is complete.
id The ID of the event to use to track completion of the write.

Description

Write data into the memory buffer allocated by the context.

This is an asynchronous operation. Pass an EventID created with IDeviceContext.CreateEvent to track the completion status, if desired. The IDeviceContext.WriteBuffer method returns immediately after enqueuing the command in the context.

Note: EventID is single-use. Once an EventID has been passed to this function, it may not be passed to subsequent IDeviceContext.WriteBuffer or IDeviceContext.ReadBuffer calls. Doing so will result in undefined behavior.