You can disable or change Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary (URP) settings and features that have a large performance impact. This helps you get better performance for your project, especially on lower-end platforms.
Depending on your project or the platforms you target, one or all of the following might have the biggest effect:
You can use the Unity Profiler or a GPU profilerA window that helps you to optimize your game. It shows how much time is spent in the various areas of your game. For example, it can report the percentage of time spent rendering, animating, or in your game logic. More info
See in Glossary such as RenderDoc or Xcode to measure the effect of each setting on the performance of your project.
You might not be able to disable some features if your project needs them.
Refer to Universal Renderer for more information about the three rendering paths in URP, and the performance effects and limitations of each one.
You can do the following in the URP Asset:
In the Universal Renderer asset, you can set Intermediate Texture to Auto, so that Unity only renders using an intermediate texture when necessary. This might also reduce how much GPU memory bandwidth URP uses. Use the Frame Debugger to check if URP removes the intermediate texture when you change this setting.
You can also do the following:
You can do the following in the URP Asset:
Each cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary in the Scene requires resources for URP culling and rendering. To optimize URP for better performance, minimize the number of cameras you use. This also reduces processing time on the GPU.
You can do the following in the URP Asset:
You can do the following in the Universal Renderer asset:
You can also do the following:
Refer to the following for more information on the settings: