class in UnityEngine.Experimental.Rendering
A data structure used to represent the geometry in the Scene for GPU ray tracing.
See Also: CommandBuffer.SetRayTracingAccelerationStructure, RayTracingShader.SetAccelerationStructure.
| RayTracingAccelerationStructure | Creates a RayTracingAccelerationStructure with the given RayTracingAccelerationStructure.Settings. | 
| AddInstance | Adds a ray tracing instance associated with a Renderer to the RayTracingAccelerationStructure. | 
| Build | 在 GPU 上构建 RayTracingAccelerationStructure。 | 
| ClearInstances | Removes all ray tracing instances from the acceleration structure. | 
| CullInstances | Populates the acceleration structure with ray tracing instances associated with Renderers in the Scene using various filtering and culling parameters. | 
| Dispose | 销毁此 RayTracingAccelerationStructure。 | 
| GetInstanceCount | Returns the number of ray tracing instances in the acceleration structure. | 
| GetSize | Returns the total size of this RayTracingAccelerationStructure in GPU memory in bytes. | 
| Release | 另请参阅:RayTracingAccelerationStructure.Dispose。 | 
| RemoveInstance | Removes a ray tracing instance from this RayTracingAccelerationStructure. | 
| UpdateInstanceID | Updates the instance ID of a ray tracing instance associated with the Renderer passed as argument. | 
| UpdateInstanceMask | Updates the instance mask of a ray tracing instance associated with the Renderer passed as argument. | 
| UpdateInstancePropertyBlock | Updates per ray tracing instance Material properties. | 
| UpdateInstanceTransform | Updates the transformation of a ray tracing instance. |