蒙皮权重。
How many bones affect each vertex. This can be used when accessing the Bone Weight Buffer with Mesh.GetBoneWeightBuffer to determine what way the data will be ordered.
See Also: QualitySettings.skinWeights, SkinnedMeshRenderer.quality, Mesh.GetBoneWeightBuffer.
None | The mesh does not contain any bone weight data. |
OneBone | One bone affects each vertex. When used to access Mesh.GetBoneWeightBuffer the Bone Weight buffer will contain only indices to the bones, as the weight will be set to 1. |
TwoBones | Two bones affect each vertex. When used to access Mesh.GetBoneWeightBuffer the Bone Weight buffer will contain two indices and two floats per vertex. |
FourBones | Four bones affect each vertex. When used to access Mesh.GetBoneWeightBuffer the Bone Weight buffer will contain one BoneWeight per vertex. |
Unlimited | 影响每个顶点的骨骼不限数量。 |