松开鼠标时,仅当鼠标在按下时所在的 Collider 上时,才调用 OnMouseUpAsButton。
另请参阅:OnMouseUp。
// Loads the level named "SomeLevel" as a response // to the user clicking on the object
using UnityEngine;
public class ExampleClass : MonoBehaviour { void OnMouseUpAsButton() { Application.LoadLevel("SomeLevel"); } }
在属于 Ignore Raycast 层的对象上,不调用该函数。
This function is called on Colliders and 2D Colliders marked as trigger when the following properties are set to true:
- For 3D physics: Physics.queriesHitTriggers
- For 2D physics: Physics2D.queriesHitTriggers
OnMouseUpAsButton 可以是协程,在函数中只是使用 yield 语句。
此事件将发送至附加到 Collider 的所有脚本。