Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

RasterState

struct in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

Description

Values for the raster state.

Use this with RenderStateBlock and ScriptableRenderContext.DrawRenderers to override the GPU's render state.

Corresponds to the Conservative, Cull, ZClip, and Offset commands in ShaderLab.

Additional resources: RenderStateBlock, [[ScriptableRenderContext.DrawRenderers], ShaderLab command: Stencil.

Static Properties

Description
defaultValueDefault values for the raster state.

Properties

Description
conservativeEnables conservative rasterization. Before using check for support via SystemInfo.supportsConservativeRaster property.
cullingModeControls which sides of polygons should be culled (not drawn).
depthClipEnable clipping based on depth.
offsetFactorScales the maximum Z slope in the GPU's depth bias setting.
offsetUnitsScales the minimum resolvable depth buffer value in the GPU's depth bias setting.

Constructors

Description
RasterStateCreates a new raster state with the given values.