nameID | The ID of the buffer name in shader code. Use Shader.PropertyToID to get this ID. |
name | The name of the buffer in shader code. |
buffer | The buffer to bind the named local resource to. |
Binds a ComputeBuffer or GraphicsBuffer to a RayTracingShader.
The buffer specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the buffer needs to be visible in all ray tracing shader types (closesthit, anyhit, miss, etc.) then Shader.SetGlobalBuffer must be used.