nameID | 如 Shader.PropertyToID 给定的资源的 ID。 |
name | The name of the texture being set. |
texture | 将指定本地资源绑定到的纹理。 |
Binds a texture resource. This can be a input or an output texture (UAV).
The texture specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the texture needs to be bound in all ray tracing shader types (closesthit, anyhit, miss, etc.) then Shader.SetGlobalTexture must be used.