name | The name of the global shader keyword. |
Creates and returns a GlobalKeyword struct that represents an existing global shader keyword.
If a global shader keyword with the given name exists in Unity's internal list of global shader keywords, Unity creates and returns a GlobalKeyword
struct to represent it. Otherwise, Unity still creates a struct, but throws an error.
To add a new global shader keyword to Unity's internal list at the same time as creating a GlobalKeyword
to represent it, use GlobalKeyword.Create instead.
To get all the global shader keywords that already exist, use Shader.globalKeywords.
See Also: Shader variants and keywords, LocalKeyword, GlobalKeyword, EnableKeyword, DisableKeyword, SetKeyword, IsKeywordEnabled, enabledGlobalKeywords, globalKeywords.