Version: Unity 6 Preview (6000.0)
Language : English
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Debug C# code in Unity

Unity attributes

Attributes in C# are metadata markers that can be placed above a class, property, or method declaration to indicate special behaviour.

There are many attributes defined in the .NET libraries and Unity also provides a number of custom, Unity-specific attributes. For example, you can add the HideInInspector attribute above a property declaration to prevent the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
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from showing the property, even if it is public. Attributes are specified in square brackets above the declaration as follows:

[HideInInspector]
public float strength;

For the full list of UnityEngine attributes, refer to the list under UnityEngine > Attributes in the Scripting API reference, which begins with AddComponentMenu.

For the full list of UnityEditor attributes, refer to the list under UnityEditor > Attributes in the Scripting API reference, which begins with AssetPostprocessorStaticVariableIgnoreAttribute.

Note: Do not use the .NET ThreadStatic attribute as this causes a crash if you add it to a Unity script.

Additional resources

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Debug C# code in Unity