Unity’s audio features include full 3D spatial sound, real-time mixing and mastering, hierarchies of mixers, snapshots, and predefined effects. Read this section to learn about audio in Unity, including clips, sources, listeners, importing, and sound settings.
Topic | Description |
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Audio overview | An overview of the theory behind Unity’s audio system |
Audio files | Reference information about audio files and their supported formats |
Tracker modules | Reference information about the benefits of tracker modules |
Audio mixer | Reference information about the Unity Audio Mixer and its UI(User Interface) Allows a user to interact with your application. Unity currently supports three UI systems. More info See in Glossary |
Native audio plugin SDK | Instructions to use the built-in native audio plugin interface |
Audio profiler | A description of the audio profilerA window that helps you to optimize your game. It shows how much time is spent in the various areas of your game. For example, it can report the percentage of time spent rendering, animating, or in your game logic. More info See in Glossary window |
Ambisonic audio | Reference information about ambisonics |
Audio reference | Reference information about the Editor’s audio-related UI settings. |