Version: Unity 6 Preview (6000.0)
Language : English
Audio overview


Unity’s audio features include full 3D spatial sound, real-time mixing and mastering, hierarchies of mixers, snapshots, and predefined effects. Read this section to learn about audio in Unity, including clips, sources, listeners, importing, and sound settings.

Topic Description
Audio overview An overview of the theory behind Unity’s audio system
Audio files Reference information about audio files and their supported formats
Tracker modules Reference information about the benefits of tracker modules
Audio mixer Reference information about the Unity Audio Mixer and its UI(User Interface) Allows a user to interact with your application. Unity currently supports three UI systems. More info
See in Glossary
Native audio plugin SDK Instructions to use the built-in native audio plugin interface
Audio profiler A description of the audio profilerA window that helps you to optimize your game. It shows how much time is spent in the various areas of your game. For example, it can report the percentage of time spent rendering, animating, or in your game logic. More info
See in Glossary
Ambisonic audio Reference information about ambisonics
Audio reference Reference information about the Editor’s audio-related UI settings.

Additional resources

Audio overview