A mipmap level is a version of a texture with a specific resolution. Mipmap levels exist in sets called mipmaps. Mipmaps can speed up rendering operations and reduce rendering artifacts in situations where the GPU renders a texture at less than its full resolution.
This section contains the following information:
Page | Description |
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Mipmaps introduction | An introduction to mipmaps in Unity. |
Optimize GPU texture memory with mipmap streaming | Use mipmap streaming to limit the size of textures in GPU memory. |