Some of the code involved with web browser script interactions is deprecated and has been replaced with alternative code.
If your code contains any of the deprecated code, you need to update the code with the replacement code to prevent unexpected behavior or broken code.
The following code is deprecated and you need to replace it with the replacement code.
Deprecated code | Replacement code |
---|---|
dynCall() | makeDynCall() |
Pointer_stringify() | UTF8ToString() |
unity.Instance() | CreateUnityInstance() |
gameInstance | unityInstance |
The dynCall
function is deprecated. If you have any code that uses dynCall
, replace it with makeDynCall
. Make this change whether you have WebAssembly.Table
enabled or not.
For example, change:
dynCall('vii', callback, [1, 2])
to:
{{{ makeDynCall('vii', 'callback') }}}(1, 2)
The Pointer_stringify()
function is deprecated. If your code contains calls to Pointer_stringify()
, replace the calls with UTF8ToString()
.
For example, change:
var stringMessage = Pointer_stringify(message);
to:
var stringMessage = UTF8ToString(message);
unity.Instance
is deprecated. If your code uses unity.Instance
, use CreateUnityInstance
instead.
For example, change:
var MyGameInstance = null;
script.onload = () => {
unity.Instance(canvas, config, (progress) => { /*...*/ }).then((unityInstance) => {
to:
js
var MyGameInstance = null;
script.onload = () => {
createUnityInstance(canvas, config, (progress) => { /*...*/ }).then((unityInstance) => {
The gameInstance
property is deprecated. If your code uses gameInstance
, use unityInstance
instead.
For example, change:
MyGameInstance = gameInstance;
to:
MyGameInstance = unityInstance;