This page outlines the system requirements you need to run Unity 6 Preview on all supported platforms.
This section lists the hardware and software requirements to run the Unity Editor. Actual performance and rendering quality might vary depending on the complexity of your project.
For all operating systems, the Unity Editor is supported on workstations or laptop form factors running without emulation, container or compatibility layer
Operating System | Operating System Version | CPU | Graphics API | Additional Requirements |
---|---|---|---|---|
Windows | Windows 10 version 21H1 (build 19043) or newer | X64 architecture with SSE2 instruction set support, ARM64 | DX10, DX11, DX12 or Vulkan capable GPUs | Hardware vendor officially supported drivers |
MacOS | Big Sur 11.0 or newer | X64 architecture with SSE2 instruction set support (Intel processors) Apple M1 or above (Apple silicon-based processors) |
Metal-capable Intel and AMD GPUs | Apple officially supported drivers (Intel processor) Rosetta 2 is required for Apple silicon devices running on either Apple silicon or Intel versions of the Unity Editor |
Linux | Ubuntu 20.04 and Ubuntu 22.04 | X64 architecture with SSE2 instruction set support | OpenGL 3.2+ or Vulkan-capable, Nvidia and AMD GPUs | Gnome desktop environment running on top of X11 windowing system, Nvidia official proprietary graphics driver, or AMD Mesa graphics driver. Other configuration and user environment as provided stock with the supported distribution (Kernel, Compositor, etc.) |
Download and install of Windows Arm64 Editor via the Unity Hub is only possible through Hub version v3.7.0 Beta 1 or later. For more information, see the Unity Hub release notes.
To switch to the latest beta version of the Hub, change Preferences > Advanced > Channel to Beta. Alternatively, re-download Unity: https://unity.com/download
Unity doesn’t support platforms that don’t provide native Windows Arm64 SDKs. Build for these platforms might still work with x86 emulation on Windows ARM64.
Unity doesn’t support packages with third-party binary dependencies that don’t provide native Arm64 support. These packages might work with x86 emulation on Windows Arm64.
Unity doesn’t support Vulkan for Windows Arm64.
Unity doesn’t support CPU lightmapping for Windows Arm64, only GPU lightmapping.
On macOS, secondary Editor windows only maximize, and don’t enter full screen mode.
The Apple silicon Editor has the following limitations:
Download and install of Apple silicon Editor via the Unity Hub is only possible through Hub version 3.0 Beta 6 or later, with some limitations in 3.0 Beta 6. For more information, refer to the Hub release notes.
To switch to the latest beta version of the Hub, change Preferences > Advanced > Channel to Beta or re-download from https://unity.com/download.
If you are using Hub 2.4.5 and want to use the Apple silicon Editor: uninstall the Apple Intel version, download and run the standalone installer for Unity Editor (Apple silicon) from https://unity3d.com/unity/whats-new, and locate it through the Hub.
The native Apple silicon Editor doesn’t support the CPU lightmapperA tool in Unity that bakes lightmaps according to the arrangement of lights and geometry in your scene. More info
See in Glossary or import from SketchUp.
The Linux Editor has the following limitations:
Pipe error !
message, you must increase the maximum open file limit in your current Editor session. For example, run ulimit -n 4096
in the terminal before launching the Editor. For more information, refer to the Troubleshooting Linux Editor issues page.This section lists the minimum requirements to build and run the Unity Player. Actual performance and rendering quality might vary depending on the complexity of your project.
Operating system | Version | CPU | Graphics API | Additional requirements |
---|---|---|---|---|
Android | 6.0 (API 23)+ Customized versions of Android must include all supported Google standard APIs. |
ARMv7 with Neon Support (32-bit) or ARM64 | OpenGL ES 3.0+, Vulkan | - 1GB+ RAM - Supported hardware devices must meet or exceed Google’s Android Compatibility Definition (Version 9.0) limited to the following Device Types: 1. Handheld (Section 2.2) 2. Television (Section 2.3) 3. Tablets (Section 2.6) - Hardware must be running Android OS natively. Android within a container or emulator isn’t supported. - For development: Android SDK (14/API 34), Android NDK (r23b) and OpenJDK (17), which are installed by default with Unity Hub |
iOS/iPadOS | 13+ | A8 SoC+ | Metal | For development and debugging: refer to Apple documentation on XCode support. For App Store submission: refer to Apple’s submission guidelines for the required Xcode version |
tvOS | 13+ | A8 SoC+ | Metal | Apple TV HD or newer |
For information on PlayStation®4 (including PS VR), PlayStation®5 (including PS VR2), Xbox One, Xbox Series S|X, and Nintendo Switch™, refer to the Game Development For Console Platforms page. To build on console platforms, only Windows versions of Unity are supported. For specific requirements on any additional platform specific software needed, please refer to the developer documentation on the platform holders website, or contact your platform representative directly for further information.
For specific system requirements of the Unity Editor, refer to the version of Unity you are using on the Unity downloads page.
Windows 10 64-bit (Version 1709 or higher): Home, Professional, and Enterprise|Windows 10 Pro 64-bit (x64) Version 22H2|Windows 10 Pro 64-bit (x64) Version 22H2|
Platform | Operating system |
---|---|
Nintendo Switch™ | Microsoft Windows 10 Pro (64-bit) English or Japanese version |
Xbox Series S|X | Windows 10 64-bit (Version 1709 or higher): Home, Professional, and Enterprise |
Xbox One | Windows 10 64-bit (Version 1709 or higher): Home, Professional, and Enterprise |
PlayStation®4 (including PS VR) | Windows 10 Pro 64-bit (x64) Version 22H2 |
PlayStation®5 (including PS VR2) | Windows 10 Pro 64-bit (x64) Version 22H2 |
For all operating systems, the Unity Player is supported on workstations, laptop or tablet form factors, running without emulation, container or compatibility layer
Operating system | Operating system version | CPU | Graphics API | Additional requirements |
---|---|---|---|---|
Windows | Windows 10 version 21H1 (build 19043) or newer | x86, x64 architecture with SSE2 instruction set support, ARM64 | DX10, DX11, DX12 or Vulkan capable GPUs | Hardware vendor officially supported drivers For development: IL2CPP scripting backend requires Visual Studio 2019 with C++ Tools component or later and Windows SDK version 10.0.19041.0 or newer |
Universal Windows Platform | Windows 10 version 21H1 (build 19043) or newer, Xbox One, Xbox Series X and Series S, HoloLens | x86, x64 architecture with SSE2 instruction set support, ARM, ARM64 | DX10, DX11, DX12 capable GPUs | Hardware vendor officially supported drivers. For development: Visual Studio 2019 with C++ Tools component or later and Windows SDK version 10.0.19041.0 or newer. |
macOS | Big Sur 11.0+ | Apple Silicon, x64 architecture with SSE2 | Metal capable Intel and AMD GPUs | Apple officially supported drivers. For development: IL2CPP scripting backend requires Xcode. |
Linux | Ubuntu 22.04, Ubuntu 24.04 | x64 architecture with SSE2 instruction set support | OpenGL 3.2+, Vulkan capable GPUs | Gnome desktop environment running on top of X11 windowing system Other configuration and user environment as provided stock with the supported distribution (such as Kernel or Compositor) Nvidia and AMD GPUs using Nvidia official proprietary graphics driver or AMD Mesa graphics driver |
Operating system | Operating system version | CPU | GPU | Additional requirements |
---|---|---|---|---|
Windows | Windows 10 version 21H1 (build 19043) or newer, running on workstation and rack form factors, without emulation or compatibility layer | x86, x64 architecture with SSE2 instruction set support, ARM64 | No explicit GPU support | Hardware vendor officially supported drivers |
macOS | Big Sur 11.0+ running on workstation and rack form factors, without emulation or compatibility layer | Apple Silicon, x64 architecture with SSE2 instruction set support, Apple silicon | No explicit GPU support | Hardware vendor officially supported drivers |
Linux | Ubuntu 20.04, Ubuntu 22.04, and CentOS 7, running on workstation and rack form factors, without emulation or compatibility layer | x64 architecture with SSE2 instruction set support | No explicit GPU support | Hardware vendor officially supported drivers |
Operating system running browsers | Hardware | Additional requirements |
---|---|---|
Windows, macOS, and Linux | Workstation and laptop form factors | Versions of Chrome, Firefox, Safari or Edge (Chromium-based) that are: - WebGL 2.0 capable - HTML 5 standards compliant - 64-bit - WebAssembly capable |
Android and iOS | Android or iOS device | Browser requirements: - iOS Safari 15 and newer - Chrome 58 and newer |
To enable XRAn umbrella term encompassing Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) applications. Devices supporting these forms of interactive applications can be referred to as XR devices. More info
See in Glossary and properly configure your Unity project, follow the steps outlined in the XR plug-in architecture page.
Hardware | Operating system version | CPU | GPU | Graphics API |
---|---|---|---|---|
Oculus Rift/Rift S | Windows 10 version 21H1 (build 19043) or newer | Refer to Oculus recommended specifications. | Refer to Oculus recommended specifications. | DX11 |
Oculus Quest | Android | ARM 64-bit (Snapdragon 835) | NVIDIA GTX 1050Ti/AMD Radeon RX 470 or greater | OpenGL ES 3.0, Vulkan* |
Oculus Quest 2 | Android | ARM 64-bit (Snapdragon XR2) | OpenGL ES 3.0, Vulkan* |
Note: Vulkan support for Oculus Quest is an experimental feature and must not be used in production. For more information, refer to the Oculus XR plug-inA set of code created outside of Unity that creates functionality in Unity. There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed .NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). More info
See in Glossary package documentation.
Refer to the OpenXR plug-in documentation for a list of compatible runtimes.
Hardware | Operating system version | CPU | Graphics API |
---|---|---|---|
WMR Immersive (VR) | Windows 10 version 21H1 (build 19043) or newer | Intel 64-bit | DX11 |
HoloLens | Windows 10 version 21H1 (build 19043) or newer | Intel Atom | DX11 |
HoloLens 2 | Windows 10 version 21H1 (build 19043) or newer | ARM 64-bit (Snapdragon 850) | DX11 |
Operating system | Operating system version | CPU | GPU | Graphics API |
---|---|---|---|---|
Magic Leap One | Lumin OS | Refer to Magic Leap specifications. | Refer to Magic Leap specifications. | OpenGL ES 3.2+ |
Operating system | Operating system version | CPU | Graphics API | Latest supported SDK version |
---|---|---|---|---|
Android phones | Refer to list of ARCore-supported devices. | ARM 32-bit and 64-bit | OpenGL ES 3.0+ | ARCore 1.24 |
Operating system | Operating system version | CPU | Graphics API | Latest supported SDK version | Additional requirements |
---|---|---|---|---|---|
iPhone and iPad | iOS 12 | A9+ | Metal | ARKit 5 | You must use Xcode 12.5 or later when compiling an iOS Player that includes the ARKit XR plug-in. |
Support for embedded platforms such as Embedded Linux and QNX is available for a wide variety of chipsets as part of the Premium Runtimes. This includes support for Linux on ARM based chipsets and additional APIs for Android Automotive.
The following table lists the recommended system requirements for Unity on embedded systems.
Operating system | RAM | CPU | GPU |
---|---|---|---|
Embedded Linux | 1GB+ | Dualcore x86, ARM64 | OpenGL ES 3 or Vulkan 1.1 Capable |
QNX | 1GB+ | Dualcore x64, ARM64 | OpenGL ES 3 |
Android (Automotive) system requirements are the same as Android under Mobile.