Version: Unity 6 Preview (6000.0)
Language : English
Debug Draw Modes for lighting
Creating models outside of Unity

Models

Models are files that contain data about the shape and appearance of 3D objectsA 3D GameObject such as a cube, terrain or ragdoll. More info
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, such as characters, terrainThe landscape in your scene. A Terrain GameObject adds a large flat plane to your scene and you can use the Terrain’s Inspector window to create a detailed landscape. More info
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, or environment objects.

Model files can contain a variety of data, including meshes, materialsAn asset that defines how a surface should be rendered. More info
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, and texturesAn image used when rendering a GameObject, Sprite, or UI element. Textures are often applied to the surface of a mesh to give it visual detail. More info
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. They can also contain animation data, for animated characters.

You usually create models in an external application, and then import them into Unity.

This section contains the following information:

Page Description
Creating models outside of Unity Creating models in external applications, and exporting them for use with Unity.
Importing models Importing model filesA file containing a 3D data, which may include definitions for meshes, bones, animation, materials and textures. More info
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that were created in external applications into Unity.
Debug Draw Modes for lighting
Creating models outside of Unity