The SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary view has a Debug Draw Mode that helps you visualize and debug mipmap streaming in your scene. To enable it, follow these steps:
The Debug Draw Mode tints GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary the following colours:
Note: If you use the MainTexture API to set a main texture, the texture won’t display in the Debug Draw Mode.
If your project uses a scriptable render pipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary, use the following to analyze mipmap streaming instead:
To get information about texture memory, use the following properties:
To get information about the number of textures or renderers that mipmap streaming affects, use the following properties:
To get information about the mipmap levels for a texture, use the following properties: