The Build Profiles window contains all the settings and options you need to publish your build to a variety of platforms. From this window you can create a Development BuildA development build includes debug symbols and enables the Profiler. More info
See in Glossary to test your application, as well as publishing a final build.
To adjust the publishing settings for your application’s build go to File > Build Profiles.
Use the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary List to manage which Scenes Unity includes in the build. You can use the Platforms section of the window to select which platform you want to build to, and adjust specific settings such as the CompressionA method of storing data that reduces the amount of storage space it requires. See Texture Compression, Animation Compression, Audio Compression, Build Compression.
See in Glossary Method. These options vary depending on the Platform you select. For more information, refer to the documentation on Build Profiles.
Select the Build or Build And Run button to begin the build process.
You can choose a name and save location for your application through the Save dialog that appears. Note: depending on the platform you build to, Unity might only prompt you to choose a folder.
When you select the Save button, Unity builds your application. If you are unsure where to save your build, consider making a subfolder inside your root folder to hold your builds. You cannot save the build into the Assets folder.
To learn more about constructing Scenes, see documentation on Creating Scenes.
To learn more about scripting, see documentation on Scripting.
To learn more about creating art and importing assets, see documentation on Assets Workflow.
To interact with Unity users and developers, see the Unity Forums.