Property | Function |
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Remove Ringing | When this property is enabled, Unity automatically removes Light ProbeLight probes store information about how light passes through space in your scene. A collection of light probes arranged within a given space can improve lighting on moving objects and static LOD scenery within that space. More info See in Glossary ringing from the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info See in Glossary. For more information, refer to Ringing. |
Property | Function |
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Show Wireframe | When this property is enabled, Unity displays the wireframe of the Light Probe GroupA component that enables you to add Light Probes to GameObjects in your scene. More info See in Glossary in the Scene viewAn interactive view into the world you are creating. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info See in Glossary. When it is disabled, Unity only displays the Light Probe points, and not the wireframe connecting them. |
Selected Probe Position | This gives the x, y and z coordinates of the selected Light Probes in the Scene. This property is read-only. |
Add Probe | Click this to add a Light Probe to the Light Probe Group. |
Select All | Click this to select all Light Probes in the Light Probe Group. |
Delete Selected | Click this to delete the selected Light Probes from the Light Probe Group. |
Duplicate Selected | Click this to duplicate the selected Light Probes. |