Version: Unity 6 Preview (6000.0)
Language : English
Tilemaps
Active brush

Essential tilemap steps and tools

Create tilemapsA GameObject that allows you to quickly create 2D levels using tiles and a grid overlay. More info
See in Glossary
and tiles using the following tools and workflows.

Topic Description
Active brush Understand what is an active brush.
Create Tilemaps Create a tilemap to paint tiles on.
Create Tiles Create tiles and generate tile assets.
Create a Tile Palette Create a tile palette to hold the tiles you want to paint on the tilemap with.
Tile Palette editor tools Landing page for the different tools in the Tile Palette editor window.
Brush Picks Use Brush Picks to store and load selected tiles and their Brush settings.
Tilemap Collider 2D component reference Refer to the properties of the Tilemap ColliderAn invisible shape that is used to handle physical collisions for an object. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. More info
See in Glossary
2D component.

Additional resources

Tilemaps
Active brush