The navigation system allows you to create characters that can intelligently move around the game world, using navigation meshes that are created automatically from your Scene geometry. Dynamic obstacles allow you to alter the navigation of the characters at runtime, while OffMesh links let you build specific actions like opening doors or jumping down from a ledge. This section describes Unity’s navigation and pathfinding systems in detail.
Note: This system is deprecated and has been replaced by the AI Navigation package. The functionality described here is made available only in projects that have been created with earlier editor versions.
搜索 Unity 知识库 (Knowledge Base) 了解提示、技巧和故障排除信息。