To create a custom asset pack, create a directory with a name that ends with .androidpack
. You can place this directory anywhere in your project’s Assets directory, or any subdirectory.
Important: Unity doesn’t import assets from .androidpack
directories, so you can’t use assets in custom asset packs directly in Unity scenes. To use assets from custom asset packs, you must manually access and load them dynamically at runtime. For information on how to do this, see Manage asset packs at runtime.
The following steps explain how to create a custom asset pack named MyAssets1:
MyAssets1.androidpack
. This is the root folder of your new asset pack. The contents of the asset pack must match the structure that Android Studio expects or builds of your project will fail. For information on the expected structure, see Integrate asset delivery. The only exception is that you don’t need to add a build.gradle
file.src/main/assets
.on-demand
, which means that if you don’t change the delivery mode, you need to manually download the asset pack at runtime. For information on how to do this, see Manage asset packs at runtime.build.gradle
inside the custom asset pack directory. Paste the following into the file:apply plugin: 'com.android.asset-pack'
assetPack {
packName = "MyAssets1"
dynamicDelivery {
deliveryType = "fast-follow"
}
}
这将交付模式设置为 fast-follow
,这意味着 Google Play 在安装应用程序后会自动下载资源包。有关此文件格式的信息,请参阅集成资源交付 (Integrate asset delivery)。
Note: The packName
you specify in the build.gradle
file should match the asset pack directory name you set without the .androidpack
extension.