Version: 2022.2
2D 碰撞体
Box Collider 2D

Circle Collider 2D

The Circle Collider 2D is a Collider that interacts with the 2D physics system. The Collider’s shape is a circle with a defined position and radius within the local coordinate space of a Sprite.

属性 功能
Material Select the Physics Material 2D that determines properties of collisions, such as friction and bounce.
Is Trigger Enable this if you want this Collider 2D to behave as a trigger. The physics system ignores this Collider when this is enabled.
Used by Effector Enable this if you want the Collider 2D to be used by an attached Effector 2D.
Offset Set the local offset values of the Collider 2D geometry.
Radius Set the radius of the Circle Collider 2D in local space units.
Layer Overrides Expand for the Layer override settings.
Layer Override Priority Assign the decision priority that this Collider2D uses when resolving conflicting decisions on whether a contact between itself and another Collision2D should happen or not. Refer to its API page for more information.
Include Layers Select the additional Layers that this Collider 2D should include when deciding if a contact with another Collider2D should happen or not. Refer to its API documentation for more information.
Exclude Layers Select the additional Layers that this Collider 2D should exclude when deciding if a contact with another Collider2D should happen or not. Refer to its API documentation for more information.
Force Send Layers Select the Layers that this Collider 2D is allowed to send forces to during a Collision contact with another Collider2D. Refer to its API documentation for more information.
Force Receive Layers Select the Layers that this Collider 2D can receive forces from during a Collision contact with another Collider2D. Refer to its API documentation for more information.
Contract Capture Layers Select the Layers of other Collider 2D, involved in contacts with this Collider2D, that will be captured. Refer to its API documentation for more information.
Callback Layers Select the Layers that this Collider 2D, during a contact with another Collider2D, will report collision or trigger callbacks for. Refer to its API documentation for more information.
2D 碰撞体
Box Collider 2D