This page contains information about how you pay for Cloud Build.
Pay-as-you-go is a type of metered service billing where you pay only for the services you use. Currently, you’re charged for build minutes based on the platform for which you are building. Manage pay-as-you-go billing from the Unity Developer Dashboard.
For detailed pricing information, see Pay-as-you-go rates.
At the end of each month, you are automatically charged (fees plus applicable taxes such as VAT) for all build minutes at pay-as-you-go rates. You are not charged for storage in Cloud Build. Cloud Build has a project size limit of 40GB.
To view your usage: 1.登录 Unity 开发者控制面板 (Developer Dashboard)。 2. Select DevOps > Cloud Build > Usage.
You can use the Usage page to track your usage and set up a budget to manage your spending.You can cancel your plan by setting your hard cap to $0.
You are billed at the following rates:
What is counted | What is billed |
---|---|
Standard Windows Config | $0.02 / build min |
Standard Mac Config | $0.07 / build min |
What is counted | What is billed |
---|---|
Mac/iOS / Windows / Any future platforms | $10 / concurrent build (up to 7 for purchase) |
To purchase additional concurrent builds:
1.登录 Unity 开发者控制面板 (Developer Dashboard)。 2. Select DevOps > Cloud Build > Settings > Billing. 3. In the Concurrency tab, edit the number of concurrent builds.
Note: Linux and WebGL builds are currently only available on Mac/iOS build hardware.