You can edit multiple scenes using scripts within the Editor or at runtime.
When using (or running) scripts within the Editor, use:
When using scripts at runtime to edit multiple scenes, use the functions in the SceneManager class such as LoadScene
and UnloadScene
.
Tips:
ScriptableObject
along with any other information you want to store about your scene setup. To restore your Hierarchy window, recreate the list of SceneSetups
and use EditorSceneManager.RestoreSceneManagerSetup.sceneCount
and iterate over the scenes with GetSceneAt
.