Version: Unity 6 Preview (6000.0)
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NavMeshAgent.SetPath

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Declaration

public bool SetPath(AI.NavMeshPath path);

Parameters

path New path to follow.

Returns

bool True if the path is succesfully assigned.

Description

Assign a new path to this agent.

If the path is succesfully assigned the agent will resume movement toward the new target. If the path cannot be assigned the path will be cleared (see ResetPath).