Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

NavMeshObstacle.carvingMoveThreshold

public float carvingMoveThreshold;

Description

Threshold distance for updating a moving carved hole (when carving is enabled).

If the NavMeshObstacle has moved a distance shorter than the threshold since last carving then the navmesh will not be updated.

Additional resources: carving.