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Parameters
root |
The root GameObject of the animated hierarchy. |
binding |
The binding that defines the path and the properties of the value. |
data |
The resulting float value, if a value exists. |
Returns
bool
Returns True if the value exists. False otherwise.
Description
Retrieves the float value that the binding points to.
Use this method when recording keyframes.
Obsolete
This overload is deprecated. Use the one with EditorCurveBinding instead.
Declaration
public static bool
GetFloatValue(
GameObject root,
string
relativePath,
Type
type,
string
propertyName,
out float
data);
Description
Samples a curve on the GameObject you pass in and retrieves the current float value.
Use this method when recording keyframes.