Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

AnimationUtility.SetAdditiveReferencePose

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Declaration

public static void SetAdditiveReferencePose(AnimationClip clip, AnimationClip referenceClip, float time);

Parameters

clip The animation clip to use.
referenceClip The animation clip containing the reference pose.
time The time that when the reference pose occurs in referenceClip.

Description

Sets the additive reference pose from referenceClip at time for animation clip clip.

By default, an animation clip used in an additive layer uses the pose at time 0 as its reference pose. This is a big limitation as the reference pose need to be in the played clip.
This function allow you to change this behaviour and use a reference pose from any clip.