Version: Unity 6 Preview (6000.0)
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  • C#

AnimationUtility.SetEditorCurves

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Declaration

public static void SetEditorCurves(AnimationClip clip, EditorCurveBinding[] bindings, AnimationCurve[] curves);

Parameters

clip The animation clip to modify.
binding The binding that defines the path and the properties of each curve.
curves The curves to add. Setting curves in the array to null will remove these curves from the clip.

Description

Adds, modifies, or removes multiple editor float curves in an animation clip.

This method is the equivalent of calling AnimationUtility.SetEditorCurve for each individual curve, but applies relevant post-processing operations only once. This method is used for float curves. For object reference curves, see: AnimationUtility.SetObjectReferenceCurves.