Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

AnimatorStateMachine.AddStateMachineBehaviour

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Declaration

public T AddStateMachineBehaviour();

Description

Adds a state machine behaviour class of type T to the AnimatorStateMachine. Note that there is no corresponding "Remove" method. To remove a state machine behaviour, use Object.Destroy.


Declaration

public StateMachineBehaviour AddStateMachineBehaviour(Type stateMachineBehaviourType);

Parameters

stateMachineBehaviourType The type of state machine behaviour class to add.

Description

A non-generic version of this method.