Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

AnimatorUtility.DeoptimizeTransformHierarchy

Declaration

public static void DeoptimizeTransformHierarchy(GameObject go);

Parameters

go GameObject to Deoptimize.

Description

This function will recreate all transform hierarchy under GameObject.

A call to this function at runtime will re-initialize the animator.

Additional resources: AnimatorUtility.OptimizeTransformHierarchy, Animator.hasTransformHierarchy.