Version: Unity 6 Preview (6000.0)
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  • C#

ArticulationBody.GetAccumulatedTorque

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Declaration

public Vector3 GetAccumulatedTorque(float step = Time.fixedDeltaTime);

Parameters

step The timestep of the next physics simulation.

Returns

Vector3 Accumulated torque expressed in ForceMode.Force.

Description

Returns the torque that the ArticulationBody has accumulated before the simulation step.

The accumulated torque is reset during each physics simulation step.

using UnityEngine;

public class AddTorqueScript : MonoBehaviour { private ArticulationBody articulationBody;

void Start() { articulationBody = GetComponent<ArticulationBody>(); articulationBody.useGravity = false; }

private void FixedUpdate() { articulationBody.AddTorque(Vector3.right * 10f, ForceMode.Impulse); var accumulatedTorque = articulationBody.GetAccumulatedTorque(); articulationBody.AddTorque(accumulatedTorque * -1f, ForceMode.Force); } }

In this example, the angular velocity of the ArticulationBody is 0.