Gets the velocity of the articulation body at the specified worldPoint
in global space.
GetPointVelocity takes the angularVelocity of the articulation body into account when calculating the velocity.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public ArticulationBody ab;
void Start() { ab = GetComponent<ArticulationBody>(); }
// Get the velocity of a wheel, specified by its position in local space. Vector3 CalcWheelVelocity(Vector3 localWheelPos) { return ab.GetPointVelocity(transform.TransformPoint(localWheelPos)); } }