Volume of 2nd chorus tap. This tap is 90 degrees out of phase of the first tap. 0.0 to 1.0. Default = 0.5.
using UnityEngine;
[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioChorusFilter))] public class Example : MonoBehaviour { // Produce random mixes with the Chorus filter.
AudioChorusFilter filter;
void Start() { filter = GetComponent<AudioChorusFilter>(); }
void Update() { filter.wetMix1 = Mathf.Sin(Time.time) * 0.5f + 0.5f; filter.wetMix2 = Mathf.Cos(Time.time) * 0.5f + 0.5f; filter.wetMix3 = Random.Range(0.0f, 1.0f); } }