Version: Unity 6 Preview (6000.0)
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  • C#

AudioSource.isVirtual

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public bool isVirtual;

Description

True if all sounds played by the AudioSource, such as main sound started by Play() or playOnAwake, and one-shots are culled by the audio system.

A sound is culled when its resulting volume is lower than the volumes of the N loudest voices, where N is the number of maximum audible sounds specified in the audio Project Settings or via AudioConfiguration.