Version: Unity 6 Preview (6000.0)
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AudioSource.GetOutputData

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Declaration

public void GetOutputData(float[] samples, int channel);

Parameters

samples The array to populate with audio samples. Its length must be a power of 2.
channel The channel to sample from.

Description

Provides a block of the currently playing source's output data.

The array given in the samples parameter will be filled with the requested data.

Additional resources: AudioSource.GetSpectrumData, AudioListener.GetSpectrumData, AudioListener.GetOutputData.


Obsolete GetOutputData returning a float[] is deprecated, use GetOutputData and pass a pre allocated array instead.

Declaration

public float[] GetOutputData(int numSamples, int channel);

Description

Deprecated Version. Returns a block of the currently playing source's output data.

This variation of the function allocates a new array each time it is called. Use the Non-alloc version instead for better performance.