Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

AudioSource.UnPause

Switch to Manual

Declaration

public void UnPause();

Description

Unpause the paused playback of this AudioSource.

This function is similar to calling Play() on a paused AudioSource, except that it will not create a new playback voice if it is not currently paused.

This is also useful if you have paused one-shots and want to resume playback without creating a new playback voice for the attached AudioClip.