Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

BuildReferenceMap.AddMapping

Declaration

public void AddMapping(string internalFileName, long serializationIndex, Build.Content.ObjectIdentifier objectID, bool overwrite);

Description

Adds a mapping for a single Object to where it will be serialized out to the build.

Internal use only. See BuildReferenceMap.