Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

ContentBuildInterface.GetPlayerObjectIdentifiersInSerializedFile

Declaration

public static ObjectIdentifier[] GetPlayerObjectIdentifiersInSerializedFile(string filePath, BuildTarget target);

Description

Returns a list of objects directly contained inside of a loose serialized file.

Internal use only. See note on ContentBuildInterface.