scene | The current Scene being processed. |
report | A report containing information about the current build. When this callback is invoked for Scene loading during Editor playmode, this parameter will be null. |
Implement this function to receive a callback for each Scene during the build.
This callback is invoked during Player and AssetBundle builds, and also as a scene is reloaded while entering Editor playmode.
BuildPipeline.isBuildingPlayer can be used to determine in which context the callback is being called.
Additional resources: BuildPipeline.BuildPlayer, BuildPipeline.BuildAssetBundles, BuildCallbackVersionAttribute.
using UnityEditor; using UnityEditor.Build; using UnityEditor.Build.Reporting; using UnityEngine;
[BuildCallbackVersion(1)] class MyCustomBuildProcessor : IProcessSceneWithReport { public int callbackOrder { get { return 0; } } public void OnProcessScene(UnityEngine.SceneManagement.Scene scene, BuildReport report) { Debug.Log("MyCustomBuildProcessor.OnProcessScene " + scene.name); } }