Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

OverrideTextureCompression.ForceUncompressed

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Import textures with texture compression off.

You can set EditorUserBuildSettings.overrideTextureCompression to ForceUncompressed to import all textures into uncompressed texture formats. This is the same as if all the textures had "Compression: None" option set in their import settings.

This setting is mostly useful for local development, to speed up texture importing or a platform switch process. Some compressed texture formats are slow to compress, and for local development you might want to skip that. Note however that uncompressed textures do take up more memory and might be slower for GPU to render with.

Additional resources: EditorUserBuildSettings.overrideTextureCompression, Texture Importer, command line arguments.