Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

BuildPipeline.BuildCanBeAppended

Declaration

public static CanAppendBuild BuildCanBeAppended(BuildTarget target, string location);

Parameters

target The BuildTarget to build.
location The path where Unity builds the application.

Returns

CanAppendBuild Returns a UnityEditor.CanAppendBuild enum that indicates whether Unity can append the build.

Description

Checks if Unity can append the build.