Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

Camera.targetDisplay

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public int targetDisplay;

Description

Set the target display for this Camera.

This setting makes a Camera render into the specified display. Maximum number of displays (eg. monitors) supported is 8.

This property has no effect on Android and iOS platforms, consider using Camera.SetTargetBuffers.

Additional resources: Display class, Canvas.targetDisplay.