Version: Unity 6 Preview (6000.0)
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Camera.SubmitRenderRequest

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Declaration

public void SubmitRenderRequest(RequestData renderRequest);

Parameters

renderRequest RequestData.

Description

Submit a renderRequest.

Call this method via ScriptableRenderer.SubmitRenderRequest. Use ScriptableRenderer.SupportsRenderRequest to check if the active render pipeline supports the RequestData type you selected.

The UniversalRenderPipeline supports:

- ScriptableRenderer.StandardRequest, which renders a full URP camera stack and outputs the result to the given target. You can only call this request on Base Cameras. - UniversalRenderPipeline.SingleCameraRequest, which renders a single URP camera and outputs the result to the given target.

The HDRenderPipeline supports ScriptableRenderer.StandardRequest, which renders a single HDRP camera without Arbitrary Output Variables (AOVs) and outputs the result to the given target. It uses a separate camera history from the render loop, to ensure temporal effects are consistent.

Refer to Render requests for more information about render requests in scriptable render pipelines (SRPs).