Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

CameraEditorUtils.GetFrustumPlaneAt

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void GetFrustumPlaneAt(Matrix4x4 clipToWorld, Vector3 viewPosition, float distance, Vector3[] points);

Parameters

clipToWorld Clip space to world space matrix.
viewPosition View position in world space.
distance Distance from the view position of the plane.
points Calculated points. (A minimum size of 4 elements is required).

Description

Calculate the points of the frustrum plane facing the viewer at a specific distance.

The points array will be filled with the calculated points in the following order: left bottom, left top, right top and right bottom.