Version: Unity 6 Preview (6000.0)
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  • C#

Canvas.referencePixelsPerUnit

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public float referencePixelsPerUnit;

Description

The number of pixels per unit that is considered the default.

Sprites have a Pixels Per Unit that control the pixel density of the sprite. For sprites that have the same Pixels Per Unit as the Reference Pixels Per Unit in the Canvas, the pixel density will be one to one.