Version: Unity 6 Preview (6000.0)
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  • C#

ChangeGameObjectStructureHierarchyEventArgs Constructor

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Declaration

public ChangeGameObjectStructureHierarchyEventArgs(int instanceId, SceneManagement.Scene scene);

Parameters

instanceId The instance ID of the GameObject that has been changed.
scene The Scene containing the GameObject that has been changed.

Description

Constructs a new instance.