Version: Unity 6 Preview (6000.0)
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  • C#

ClipboardUtility.canDuplicateGameObject

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public static Func<GameObject,bool> canDuplicateGameObject;

Description

Optional filtering functions invoked to determine if a GameObject can be duplicated before any action is taken.

All registered delegates of canDuplicateGameObject will be evaluated and must return true for a GameObject to be duplicated. Selection.gameObjects will be updated with the GameObjects that successfully passed the filtering functions.

Subscribe to the rejectedGameObjects event to receive a callback, providing an array of GameObjects that failed one or more of the filtering functions.