Version: Unity 6 Preview (6000.0)
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  • C#

ClosestPointCommand.ScheduleBatch

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Declaration

public static Unity.Jobs.JobHandle ScheduleBatch(NativeArray<ClosestPointCommand> commands, NativeArray<Vector3> results, int minCommandsPerJob, Unity.Jobs.JobHandle dependsOn);

Parameters

commands A NativeArray of the ClosestPointCommands to perform.
results A NativeArray of the Vector3 where the results of the commands are stored.
minCommandsPerJob The minimum number of jobs which should be performed in a single job.
dependsOn A JobHandle of a job which must be completed before the closest point starts.

Returns

JobHandle The JobHandle of the job that performs the closest point commands.

Description

Schedule a batch of closest points which are performed in a job.