Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

Collider2D.sharedMaterial

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public PhysicsMaterial2D sharedMaterial;

Description

The PhysicsMaterial2D that is applied to this collider.

If no PhysicsMaterial2D is specified then the Rigidbody2D.sharedMaterial on the Rigidbody2D that the collider is attached to is used. If the collider is not attached to a Rigidbody2D or no Rigidbody2D.sharedMaterial is specified then the global PhysicsMaterial2D is used. If no global PhysicsMaterial2D is specified then the defaults are: PhysicsMaterial2D.friction = 0.4 and PhysicsMaterial2D.bounciness = 0.

In other words, a PhysicsMaterial2D specified on the Collider2D has priority over a PhysicsMaterial2D specified on a Rigidbody2D which has priority over the global PhysicsMaterial2D.

Additional resources: Rigidbody2D.sharedMaterial & PhysicsMaterial2D.